I do not have any silly goofy things to say but the new UI is really fresh.
I do not have any silly goofy things to say but the new UI is really fresh.
Janky and a bit slow but I really enjoyed the aesthetic and feel of the game. My suggestion would mainly be to speed up the characters speed and work on the combat.
My favorite part what when he went "It's clorbing time" and then clorbed all over those guys
Not sure when just happened but I am pretty sure I had fun
thanks, that's the best i can hope for :)
Woop-Woop! This is my favorite of the 4 so far. Nice job! The over world sprites are a massive step up and the murder mystery aspect is an interesting one-I do love a good murder mystery,even if this one is super short
Still confused on how to get the endings that aren't "solve" "fail" or "leave"
for ending 2, you'll just require a bit of luck or game restarts. For ending 5, you might need to get info from the next entry.
I like this better than the second game put I still perfer the first game in terms of mechanics. The visuals are creative but they really hurt my head after a while.
4th chapter will go back to the mechanics of the first game :)
I really enjoyed the first game but I do not think the jump in genre was very good for it. I went in expecting more cool puzzles with a hint of stealth and I got something that wasn't really aesthetically similar to the first game at all (the story-or what I got through of it-didn't even mention the first game,although I doubt that rings true for the whole thing)
Along with that the game is difficult but not in a very fun way to the point where I couldn't finish the game due to said difficulty-as it felt more unfair than it did difficult.
I enjoyed the general ideas however and will continue to follow this story due to the fact that I am genuinely interested to know where the story will go next. Sorry for typing up such an essay but I just wanted to make it clear that my criticisms of the game are in good faith and nothing else.
I expect most games to be similar in style to the first one (top-down gameplay with 3/4th side perspective) because it's the easiest for me to make, but I also want to explore a bunch of video game styles and how to exploit them for dumb interactions.
The platforming in this want is MEANT to be really hard/frustrating, but there are also ways to just NOT do it at all if you figure out cool shortcuts :)
A tad janky (especially on mobile) but man am I glad to see this back again! As always great work on the art (I love the cookie almost clay-ish aesthetic) and especially the extremely fitting music!
i fucking suck at this game
super fun though
I am not good at this game
I have committed numerous crimes against the state (I will do it again)
Pfp by: @rassicas on Twitter and Tumblr
She/They
Government Escapee
The Void
Joined on 6/3/21